Elements of War
Besides single campaign (which plan to sell separately) arose ??? - a component. Having spanned in online, military operations in Elements of War acquired global character.
The wind, wind, you is mighty! In the beginning of this century a certain scientist by name of Raphael Goro headed the Fund of climatic researches created by the Ministry of Defence of the USA. It should study a climate, save the world from global warming, and at the same time, to throw pair of inventions the military man.
In 2022 the experimental start of meteoengineering stations which should correct driving of air masses took place. But something there not there connected and erased from the person of the earth Washington together with all ruling clique. After this disorder and civil war followed. Moreover and weather went racing not only over the North America, but also over all remaining world. Therefore the United Nations produce Russia, Germany and France the peace-making mandate on putting in order on all territory of the former USA. We should make something such and rescue a planet from ????????.
Now game position first of all as multiple user, but available all the same remains dozen single-user missions on which stretch the player receives enough information that generally happens in the world and what exactly in territory of the USA occupies the Russian special troops. After to you bothers to spend precious time for nobody the necessary single-user cards, game suggests to battle to other players. It will be not normal multiple user mode RTS, and the real war for domination in which all territory of the USA becomes an award for the superiority.
We will own the world
The strategy map represents the card of the North America accurately cut on some tens of areas. All players are divided on two big fractions: the American armies and the peace-making forwarding case. Buying on all available means of accessible units on a rank, the player forms avant-guard and an operative reserve with which enters tactical fight for a certain section of a card, During the certain moments the player can cause the help which size, certainly, is restricted.
Game process is reduced to a train of fights on cards by the area two - three square kilometers. The purpose of battles - to capture and retain test points, thereby hardly - hardly to swing scales in this or that side. Battle can participate to eight players, and any outcome influences a picture on the general strategy map. As soon as the difference of victories and defeats on a certain piece of the strategy map overcomes the given lath, the territory passes under control of the won fraction, and the counter is nullified. To capture territories it is necessary because on some of them the valuable resources, fractions offering to participants certain advantages are allocated. Besides standard infantry - aircraft - armor, at game there will be special fighters with fantastic skills, like the climatic weapon. And normal units in process of a period of service can receive upgrades, such as tear gas for armored cars or ????????????? for infantry.
Server and South war
At tactical level Elements of War is pleasant in control RTS with capture of key points in different compositions up to a mode 4x4. Scale of battles not so big: in fight allow to take simultaneously to nine infantry ??????, as much units of technics and to six special vehicles of the climatic weapon. Cards, meanwhile, on the size ?????????? (at least that we saw) therefore in a mode "in private" on them it can be unduly spacious. In ????? the tactical mode is very similar on World in Conflict. Only analog of atomic weapons the phenomena, in which number self-directed fireballs, a tornado, a thunder-storm and even local earthquake appear destructive weather. Each type of the superweapon is aimed at specific type of armies and has interesting ghost effect: after its application weather, it is raining spoils and the radius of visibility of units decreases.
It is at present triggered ???? - the game version. Not without the aid of the publisher we landed as a part of a landing in territory of the former United States, but, unfortunately, we and did not manage to find out at least one live opponent. And the computer intelligence at the given development cycle nearby left in development from ?????????????? and could not appear however - or the serious contender.
The fine weather Outwardly Elements of War looks attractively, and in respect of resources it is impossible to name requirements excessive. But nevertheless now it is difficult enough to estimate its potential. Disputable there is a row of important points: as plan to equilibrate forces of the sides if against one player of a high rank there were two beginners or if one is forced to battle to two. Input Al - units arises, but hardly they will be as are effective, as the real workmate. Fears causes as well equalization of superunits. While developers clamped in their unreasonably high cost and very long time of a recharge, but it is explicit makeshift. As shows experiment, at such method of holding of balance players generally cease to use a superunit - ??, preferring to be spent for upgrade of normal armies. Well and what for pleasure - without superunits?
The author: OLEGator
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