Prince of Persia: The Forgotten Sands
It is terrible to present reaction of people which with words "prequel" and "sequel", on borrowed «intercvel» till now are indignant. When this text is written, Google finds in a Runet of 34 mentions ??????????, mostly on sites on science fiction and a series of films "Forcing";« Yandex »gives out 68 pages, from them - to steam Bulgarian. The combination of letters for Russian ear, can, and not the most harmonious, but after all works - serves as compact definition of product - the inserts, filling an interval between two earlier created parts of history. Absolute ?????????? - a cartoon serial« War of clones », the novel« Ender in exile », cycles of games Street Fighter Alpha and Metroid Prime (and last contains plug-in branch Metroid Prime Hunters - ????????? inside ??????????). Present"Prince"of the same breed: authors have shut eyes to disputable attempt of restart of a brand in 2008 and were rolled away back to "a sand" epopee, having placed an adventure between events Prince of Persia: Sands of Time (2003) and Warrior Within (2004). With Jack Gillenholom the new part directly does not concern a film, it not game on a film. It is good game without the surprises, cut out on the best curves of five - or even seven-year prescription; Such quite could appear in a year after The Two Thrones (2005). Designing The Forgotten Sands on an image The Sands of Time, employees of Montreal studio Ubisoft kept the formula checked up by time, and passage is accompanied by strong smack of a deja vu.
The anonymous Prince is declared on a visit to brother Maliku while their family fortress is stormed by armies of the adjacent state. Having filtered through waves attacking, the hero searches for the brother knowing defence and unsuccessfully tries to convince the relative to refuse from «the plan» with participation by Solomonovoj of army - the powerful force ground in a treasury of the lock. Having combined together the parts of an ancient medallion and belonging to the brother, Malik destroys the magic press, releasing an army. Being put in action, the army appears demonic concourse ?????? which in one contact transform into sand of all without analysis - both attacking opponent, and defenders of a fortress. Again to seal monsters, first it is enough to combine only together medallion halves, but Malik poisoned with an evil ghost suspects the Prince of treachery, and the simple problem pours out in prosecution of the brother lasting many hours in a linear labyrinth of the lock obviously built for demonstration of all kinds of traps, known to mankind.
Comfortable acrobatics of the hero and artful design of three-dimensional levels - everything that did "Prince" by excellent game in 2003, remain corner stones and fixed capital The Forgotten Sands. The athlete in a red belt remarkably obeys ????????, running up on steep walls, with grace of the circus gymnast flitting among falling columns and overlappings, making dizzy jumps through bottomless precipices and ????????? hole thorns. Playing any of the previous parts of cycle The Sands of Time feel here as at home: motor memory joins, the sixth sense prompts, as it is better to pass this or that barrier. The prince quickly manages, as before, control over time - having stumbled, it is possible to wind off an event on several seconds ago, to change, rectify an error. Now, truth, this ability Time Sand, and the keeper of an oasis - the suntanned girl - genie Razija, periodically ???????????? in the hero grant it not new useful skill. So the Prince has an opportunity to freeze water, for some seconds transforming streams whipping from pipes into ice crossbeams on which it is possible to be shaken for a jump to a platform unattainable earlier.
Later it masters a lightning jump on the big distance with the subsequent attack (means for dismantlings with the enemies throwing ????????? through wide precipices, and also a way to travel, clinging to Egyptian vultures soaring in air) and ability to "remember", that is for a while to restore lost for thousand years of a detail of a labyrinth, by one fragment for time. Late levels demand variable use of all these abilities then - that the gameplay and is untwisted to the full extent. ??????? through a falls, the Prince freezes following, runs up on an ice wall, ??????????? back, hurriedly ????????????? the first stream, makes a start from it and after short soaring clings to the ledge which has arisen from emptiness, jumps again, "remembering" instead of a ledge a platform ahead - all it for some seconds, on pure adrenaline, after several failure attempts and time recoils. Failures not too discourage: As a rule, in the next hall it is enough to look round properly as a whole to understand, what exactly is required to be executed for overcoming of barriers, and to specify sequence of actions for two - three test jogs. In places chains of the traps placed with a special ingenuity, of course, come across (as in general it was possible to live in this lock?), but it is not necessary to puzzle longer ten minutes anywhere. Even some riddles «with gears» when it is necessary to cope with the mechanism of serf gate, to use as a planked footway a huge astrolabe and correctly to collect statues from turning rings - especial complexity do not represent and can be solved simple search of variants. Last third of game ?????????? almost on the autopilot, almost in a semitrance - skills of management are perfected to a reflex condition, distances are precisely foreseen, algorithms of passage of rooms are built in a head for few seconds.
As thrashing fights with soldiers Solomonovoj of army serve. Here accent will shift from intelligent duels towards a dynamical heap - are small like God of War - opponents tens simultaneously attack, the Prince beats off a sword, feet (including in a jump) and four kinds ????????????? magics; from enemy blow it is possible to evade, the block it is not provided at all. Contextual movements cause, as before, microsketches like ???????????? the enemy on a wall or ????????? through a somersault, as a whole fights are monotonous enough. About ten duels with bosses, including the main antagonist - importunate ?????? Ratasha exasperating owners of a medallion the most part of game, do not introduce in the fighting scheme of a variety: the Prince is confused in feet at the tall monster, methodically reducing a ruler of enemy life.
Passage of a subject mode occupies from seven till nine o'clock - normal result, considering plainness of history. For repeated run it is a little reason, unless you will want to stand out in a suit of Etsio from Assassin's Creed - it can be got through online - service Ubisoft U - Play for the points charged in process of advancement on the lock. Modes Time Trial and Enemy Tides with fights for a while against eight waves of opponents do not pull on substantial additions - so, small bonuses.
Impressions game leaves the mixed. Certainly, it is healthy to return again in "present" Prince of Persia old ??????, without the experimental open world and other doubtful features, with a classical labyrinth and the traps demanding instant reaction. It is good that the basis is built on at the expense of new skills of the hero, like frosts and reorganisations of a surrounding landscape on the move. Only it is not enough of it that game was perceived as a fresh, modern product. Signs of seven-year evolution are hardly appreciable, before us on - former 3D - ?????????? from 2003, let and the last face lifting. Considerably ???????????? "Prince" in 2008 - m and having faced disapproval of fans, employees Ubisoft have now run into other extreme measure - were reinsured, having let out game qualitative, pleasant, but in the series plan for development equivalent to a jump on a place.
«The forgotten sand» possess one annoying feature - inconvenient system of the preservations, not allowing to fix progress that is called, manually. The matter is that game remains automatically, without your permission, in one cell. Besides what to return to already passed locations it is impossible, so with it it is connected also the extremely unpleasant bug. Before the ending the Prince, jumping on ????????? in a very tall tower, can easily stumble. After its long falling game ?????????? ???? with the hero who is in a closed room of which basically it is impossible to get out. At us it has occurred in the version for PS3, the western observers write to Networks about a similar problem on Xbox 360. On ???????????????? consoles it is possible to remove the basic ????, having involved ?????????, lagging behind where - that on an hour from the core. On PS3 it is necessary to begin game at first. In the near future Unisoft for certain will let out a patch eliminating the critical miscalculation, but it, you see, does not cancel an unpleasant deposit.
ARTEM RUSTLES
Despite ordinary opinion, employees Ubisoft at all do not consider before last year's Prince of Persia as unsuccessful game. It has indeed brought not so profits much and has received not the hearty welcome, however that to whom all - ???? it has pleased, fell in love seriously. From among such lucky beggars and your obedient servant. For me «the Prince of Persia» sample 2008 - ?? - improbably beautiful, clever, stylish and courageous game - one of the brightest ?????????? impressions of last years. «The trilogy of sand», certainly, too was good, but the favourite did not become.
As to present Forgotten Sands... Not clearly, as it to concern. If to perceive its full (someone will tell "number") serial game, it is necessary to recognise: all is bad. If before us only thoughtless "interlude", such ???????? before full successor Prince of Persia... Where it?
The author: OLEGator
By request http://wmr1000.ru/